
Since it's spooky season, we decided to do an online deep dive to find some of the most recurrent issues UX designers and user researchers face and the most popular suggestions and solutions shared across the industry.
đ»Â When users canât/donât want to make time to talk
- Appeal to their altruism: âIf you are working on the next best widget, empower you users to know they donât have to settle for crappy equipment/software. Their feedback is valuable, and will help other service members down the line.â
- âA cousin of this is to appeal to their ego â their sense of having good knowledge and good opinions.â
- Provide a âwhen-is-goodâ calendar with time slots so they can sign-up and give you multiple times in which they are available.
- Build rapport with your participants â this might mean developing a panel you can use in the long-term â, continuously learn from your mistakes to improve your research questions and test them with other UX researchers.
- Be straightforward and honest about your project.
- Ask follow-up questions: âCan you elaborate on that? seem to be magic words, as well as asking What do you mean byâŠ? You might have a participant that just isnât helpful, but often I think participants want to help and arenât sure how, so you have to coax them into speaking (but obviously avoid guiding them into answering a certain way).â
đ»Â Fighting for simple design decisions
- âYou need to question it and find out why they want that. What are they trying to accomplish by doing that? Thereâs probably an objective they have in their head that isnât being voiced. Listen first; then try and figure out if the solution youâve proposed does or doesnât accomplish what they are trying to do. Clients are not your enemy. They need your help, but you also need their help to understand what they are trying to accomplish and all the restraints they have floating around in their head.â
- Learn to compromise.
- Provide examples on why some design elements are a bad idea.
đ»Â When participants shut down during user interviews
- Consider an unmoderated alternative method of collecting this data if people are too worried about being judged, for example.
- Try using the â5 Whysâ technique (asking why? at the response you get five times in a row). âHowever, it is super important to subtly validate their answers before you probe further. Let them know how what theyâre thinking and feeling is okay, that you arenât judging them for whatever answers they give you. Thereâs another framework you can check out â 10 Conditions of Change, by Sparkwave. When looking to foster positive behaviours or create lasting behaviour change, their approach is really practical and simplified.â
- Preface the research session with empathetic communication with the participants and âbreak the iceâ at the beginning of the interview to make them feel comfortable.
- Make sure people know that the research session is a safe place, and regardless of their personal thoughts and experiences they wonât be judged.
- Reiterate that you are looking for honest, open feedback to be able to learn more from them.
- Reassure your participants that their data remains anonymous.
đ»Â Recruiting niche users/according to complex criteria
- This can be particularly challenging if you are trying to recruit participants that, for example, do a job you donât know much about. Itâs essential to do some research at the early stages of the recruitment to understand better who you are trying to find and how to successfully reach out to them.
- If you can, try to engage with associations or entities that have access to your target group.
- Make sure you incentivise accordingly: a CEO of a large company testing a complex financial tool will require a higher incentive than a student testing a music streaming app.
đ»Â Working on a complex product in a company with low UX maturity
- Itâs useful to first understand your organisationâs level of maturity: this blog is a good place to start.
- âLow maturity UX roles are all about networking within the company to find champions that increase your ability to get a seat at the table and conducting generative research that allows UX designers to have a stronger voice with project managers.â
- âMaturity aside, there is definitely a need for an enterprise view of UX for those organisations versus a start-up mentality. The sooner you can move towards DesignOps and ResearchOps, the better off you will be.â
đ»Â Obstacles to conducting more (or any) user researchÂ
- âThe problem is that sometimes research is more of a nice-to-have than a requirement, along with the challenges of navigating corporate hierarchies and gaining access to end users that can provide us feedback.â
- âOne of my biggest frustrations with how research is done today is the designersâ inability to tell when research is needed and the researchersâ inability to tell when the research they are doing is a waste of time.â
- âThe biggest pain point in UX research is dealing with other business people, especially supervisors and above. They donât know much about usability and often donât care. This ends up dictating both the quality and the frequency of UX/usability testing/research.â
- âPoor planning, lack of time, heavy workload, and upper management pivoting.â
- âBiggest pain points? Largely access to specialist participants. I donât do very much with the public. Getting time from doctors, academics or exporters, etc. can be tough.â
- âHaving a small, green team that have to prioritise the solution cycle rather than running research efforts.â
đ»Â Identifying a user error vs. bad UX
- âUser error is determined by scale. An actual user error is an anomaly, a one-off. A pattern is evidence of a usability problem.â
- âWeâ like to think of ourselves as logical, rational and intelligent creates that do not make mistakes, but that just isnât true. Itâs not like we want to make mistakes, but we make mistakes all the time. Weâre tired, weâre distracted, weâre in a hurry. Weâre limited in our abilities so we slip, we misunderstand and we forget. People blame the user and not the design because they donât understand human psychology. I would almost go as far as to say that there are no user errors, only bad design.â
đ» When your remote sessions are plagued by tech issues
- Start at the beginning and give yourself enough time to figure out which video conferencing tool to use. Some are more user-friendly than others.
- Have a fallback plan if you experience any internet issues. For example, if testing prototypes, PDF versions can sometimes replace the interactive ones.
- Try to run tech checks ahead of the sessions to ensure your participants are ready to go (if you are working with a recruiter like PFR, they might be able to help you with this).